opencvsharp로 작성한 tracking 프로그램
*성*
다운로드
장바구니
소개글
opencvsharp로 작성된 트랙킹 프로그램 입니다. 영상처리 프로젝트 때 만든 프로그램으로 마우스로 이미지의특정영역을 지정하여 그이미지부분이 옮겨지면 마우스 커서가 따라서 옮겨지는 트랙킹 프로그램으로
아이유 이미지를 붙여서 게임화 하였습니다. 아이유 잡기 게임입니다.
소스길이는 얼마되지 않지만 기능은 다 됩니다.
컴파일 실행환경
Microsoft VIsual Studio 2008 (C++)본문내용
private void trackObkect(){
CvPoint minloc, maxloc;
Double minval, maxval;
//추적기 가운데 좌표
int win_x0 = object_x0 - ((WINDOW_WIDTH - TPL_WIDTH) / 2);
int win_y0 = obkect_y0 - ((WINDOW_HEIGHT - TPL_HEIGHT) / 2);
Cv.SetImageROI(frame, new CvRect(win_x0, win_y0, WINDOW_WIDTH, WINDOW_HEIGHT));
Cv.MatchTemplate(frame, tpl, tm, MatchTemplateMethod.SqDiffNormed);
Cv.MinMaxLoc(tm, out minval, out maxval, out minloc, out maxloc);
Cv.ResetImageROI(frame);
/*
Cv.SetImageROI(src1, new CvRect(0, 0, 60, 60));
Cv.SetImageROI(frame, new CvRect(win_x0, win_y0, 60, 60));
Cv.AddWeighted(frame, 0, src1, 1, 0, frame);
Cv.ResetImageROI(frame);
*/
//추적기 좌표 출력
label6.Text = win_x0.ToString();
label7.Text = win_y0.ToString();
if (minval <= THRESHOLD)
{
object_x0 = win_x0 + minloc.X;
obkect_y0 = win_y0 + minloc.Y;
Cv.DrawRect(frame, new CvRect(object_x0, obkect_y0, TPL_WIDTH, TPL_HEIGHT), CvColor.Red, 2); //추적기 박스 그림
//추적기가 이미지 근처에 가면 발행
if (xp - 60 < win_x0 && xp + 60 > win_x0 && yp - 60 < win_y0 && yp + 60 > win_y0)
{
score += 10; //점수 UP
label3.Text = score.ToString() + "점"; //점수 표시
start = -1; //이미지 좌표
ran = r.Next(0, 7); //이미지 변경을 위한 난수 생성
}
label1.Text = "물체 추적중...";
}
else
{
label1.Text = "물체 인식 실패! 다시 클릭해주세요.";
is_traking = false;
}
압축파일 내 파일목록
EyeTracking/bin/Debug/cv110.dll
EyeTracking/bin/Debug/cxcore110.dll
EyeTracking/bin/Debug/cxts001.dll
EyeTracking/bin/Debug/EyeTracking.exe
EyeTracking/bin/Debug/EyeTracking.pdb
EyeTracking/bin/Debug/EyeTracking.vshost.exe
EyeTracking/bin/Debug/EyeTracking.vshost.exe.manifest
EyeTracking/bin/Debug/ffopencv110.dll
EyeTracking/bin/Debug/highgui110.dll
EyeTracking/bin/Debug/iu.jpg
EyeTracking/bin/Debug/OpenCvSharp.dll
EyeTracking/bin/Debug/OpenCvSharp.UserInterface.dll
EyeTracking/bin/Debug/OpenCvSharp.UserInterface.xml
EyeTracking/bin/Debug/OpenCvSharp.xml
EyeTracking/bin
EyeTracking/EyeTracking.csproj
EyeTracking/Form1.cs
EyeTracking/Form1.Designer.cs
EyeTracking/Form1.resx
EyeTracking/obj/Debug/EyeTracking.csproj.FileListAbsolute.txt
EyeTracking/obj/Debug/EyeTracking.csproj.GenerateResource.Cache
EyeTracking/obj/Debug/EyeTracking.exe
EyeTracking/obj/Debug/EyeTracking.Form1.resources
EyeTracking/obj/Debug/EyeTracking.pdb
EyeTracking/obj/Debug/EyeTracking.Properties.Resources.resources
EyeTracking/obj/Debug/ResolveAssemblyReference.cache
EyeTracking/obj/Debug/TempPE
EyeTracking/obj
EyeTracking/Program.cs
EyeTracking/Properties/AssemblyInfo.cs
EyeTracking/Properties/Resources.Designer.cs
EyeTracking/Properties/Resources.resx
EyeTracking/Properties/Settings.Designer.cs
EyeTracking/Properties/Settings.settings
EyeTracking.sln
EyeTracking.suo
EyeTracking/bin/Debug/cxcore110.dll
EyeTracking/bin/Debug/cxts001.dll
EyeTracking/bin/Debug/EyeTracking.exe
EyeTracking/bin/Debug/EyeTracking.pdb
EyeTracking/bin/Debug/EyeTracking.vshost.exe
EyeTracking/bin/Debug/EyeTracking.vshost.exe.manifest
EyeTracking/bin/Debug/ffopencv110.dll
EyeTracking/bin/Debug/highgui110.dll
EyeTracking/bin/Debug/iu.jpg
EyeTracking/bin/Debug/OpenCvSharp.dll
EyeTracking/bin/Debug/OpenCvSharp.UserInterface.dll
EyeTracking/bin/Debug/OpenCvSharp.UserInterface.xml
EyeTracking/bin/Debug/OpenCvSharp.xml
EyeTracking/bin
EyeTracking/EyeTracking.csproj
EyeTracking/Form1.cs
EyeTracking/Form1.Designer.cs
EyeTracking/Form1.resx
EyeTracking/obj/Debug/EyeTracking.csproj.FileListAbsolute.txt
EyeTracking/obj/Debug/EyeTracking.csproj.GenerateResource.Cache
EyeTracking/obj/Debug/EyeTracking.exe
EyeTracking/obj/Debug/EyeTracking.Form1.resources
EyeTracking/obj/Debug/EyeTracking.pdb
EyeTracking/obj/Debug/EyeTracking.Properties.Resources.resources
EyeTracking/obj/Debug/ResolveAssemblyReference.cache
EyeTracking/obj/Debug/TempPE
EyeTracking/obj
EyeTracking/Program.cs
EyeTracking/Properties/AssemblyInfo.cs
EyeTracking/Properties/Resources.Designer.cs
EyeTracking/Properties/Resources.resx
EyeTracking/Properties/Settings.Designer.cs
EyeTracking/Properties/Settings.settings
EyeTracking.sln
EyeTracking.suo