Contemporary visual culture
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Contemporary visual culture목차
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If the visual subsystem exists today, it’d folly to assume that the computing hardware won’t exist tomorrow. The notion of ‘reality’ will be utterly and finally obscured when we reach that point…(of generating) totally convincing reality within the information processing system… we’re entering a Mythic age of electronic realities that exist only on a metaphysical plane.(Youngblood 1970: 206)
The rise of mainstream digital cinema, computer animation and certain significant and related sub-genres of both music video and advertising are intimately tied to the development of computer imaging. The expressions of visual digital culture at issue here are exemplary instances of this proclivity to form and spectacle. In the following essay, I will explore the actual role of the computer in the production of the visual aesthetic and describing and analyzing the status as part of the aesthetic preserve of visual representation within contemporary culture. How did we arrive at the current situation typified by the ultra-realistic animation and spectacular effects of film such as Jurassic park(1993), The Mask(1994), toy story(1995), Mission: Impossible(1996) and Amagedon(1998)?
참고 자료
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